![]() See this video and its description for examples:Ī wallclip can be done on the wall directly after the powerup at the start of the stage. A perfect run will show 354 or 355 remaining on the timer. To save another framerule, that must be made in 2 backwards jumps, but this almost requires perfection. For a good time you need to limit it to 3 backwards jumps. If you just want to get the glitch, you can do as many backwards jumps as you like and will get the trick quite easily. To scroll the screen, you must jump backwards into the corner of a block. To do this, you must scroll the screen farther to the right than usual so that both level exits are on the screen at once. ![]() In this level you need to do a Wrong Warp glitch. Jump at the top of the flagpole and you have a perfect time. Unless you land on the very right edge of the rightmost pipe, you will not lose the framerule if you never slowed down elsewhere. The best way to do it is to run at full speed and do a jump where you hold A for 1 to 3 frames and then immediately jump again.Īt the end of the level, when you go to the warp zone, you actually do not have to make a tight turnaround. The first difficult part here is jumping over the Koopa with the Goomba directly behind it. If you have 369 remaining on the timer, it can also be flawless, but it's very likely you missed the framerule. If you have 370 remaining on the timer, the level is flawless. ![]() Later just hit the flagpole at the very top. When the pipe transition happens, you should have 380 on the timer. The farther to the left you land, the sooner you start accelerating to full speed. When you go into the underground section, start holding "right" when Mario has fallen about half the way down and jump as soon as you're able, trying to land on the very edge of the bricks in the middle. ![]()
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